机构地区: 北京大学教育学院
出 处: 《远程教育杂志》 2012年第4期66-72,共7页
摘 要: 针对游戏进入中小学课堂教学出现的困难和障碍,提出了构建面向中小学生的基于游戏化学习的网络课程。分门别类地详细介绍了此类课程的设计理念和特点:一是基于游戏化学习的课程;二是面向中小学生的网络课程;三是大学和中小学共同开设课程,同时针对每种特点提出相应的设计策略。随后,开发了"农场狂想曲科学探究网络课程",并开展了准实验研究,探讨了游戏化网络课程的教学成效。 Tackling the current problems and obstacles of the educational use of computer games, we have proposed a new game-based online curriculum for foundation education. Thinking by categories, the conceptual design and characteristics of this curriculum inelude game-based learning, an online course for primary and middle school students, and an integrated programme for tertiary as well as primary and middle education. Upon the proposal, we have developed a curriculum named "Farmtasia Scientific Inquiry Online Curriculum," and studied its technical implementation and educational effectiveness.
关 键 词: 教育游戏 基础教育 游戏化学习 网络课程 农场狂想曲 课程活动设计
领 域: [文化科学—教育学] [文化科学—教育技术学]