机构地区: 广东培正学院
出 处: 《心理发展与教育》 2008年第2期108-112,共5页
摘 要: 以75名大学生为被试,采用3×2×2被试间设计,探讨电脑游戏暴力对个体的攻击性行为、攻击性情绪和攻击性认知的影响。结果表明:(1)暴力电脑游戏导致个体的攻击性行为增加。游戏与性别和攻击性特质的两重和三重交互作用不显著;(2)暴力电脑游戏对个体的攻击性情绪无显著影响;(3)暴力电脑游戏启动了攻击性认知。游戏、性别和攻击特质这三个变量在攻击性认知上交互作用显著,对于男性,暴力电脑游戏在高攻击性个体身上比低攻击性个体启动了更多的攻击性认知;对于女性,暴力电脑游戏对高低攻击性个体攻击性认知的启动没有显著差异。 Based on a 3 × 2 × 2 between-subjects-designed experiment, it is intended to explored the influence of violent video games, trait aggression and the sex on aggressive thoughts, aggressive feelings, and aggressive behavior in 75 college students. The results showed as follows: (1) Violent video games had significant influence on aggressive behavior. (2) Violent video games showed non-significant influence on aggressive feelings. (3) Violent video games increased aggressive thoughts. Man reported more aggressive thoughts than woman. A three-way interaction on aggressive thoughts was significant.
关 键 词: 暴力电脑游戏 攻击性行为 攻击性情绪 攻击性认知
领 域: [文化科学—高等教育学] [文化科学—教育学] [哲学宗教—心理学] [哲学宗教—发展与教育心理学] [文化科学—教育技术学]