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剥夺与重构:网络休闲对非网络休闲行为空间的影响—基于“开心农场”游戏用户的案例研究

作  者: ;

机构地区: 华南师范大学

出  处: 《人文地理》 2013年第6期154-160,共7页

摘  要: 网络休闲作为现代人休闲活动中的重要部分,影响着实体空间中的休闲活动,为了辨明其影响表现,本文以“开心农场”游戏用户为案例,通过问卷调查获取第一手资料,分析结果显示:首先,人们从事网络休闲的时间越长,对网络休闲的依赖度越高;其次,网络休闲活动越多,非网络休闲活动的距离衰减现象越明显;再次,网络休闲对非网络休闲行为空间构成重构或剥夺的影响,取决于网络休闲的投入程度。对新生期和成长期玩家构成重构的影响;对成熟期和老龄期玩家构成剥夺的影响,并得到线性预测方程。最后,研究局限性和后续可展开的研究被提出。 The rapid development of information technology not only accelerates the process of social changes, but also profoundly changes the people' s life style. A new leisure style-surfing online has become an indispensable part of people's daily leisure life. Therefore, this article analyzed the impact of online leisure activities on the offiine leisure activities. The conclusions are as following:Firstly, for the users of 'Happy Farm' game, the longer the leisure time of the people in cyberspace, the more leisure activities they had, and the higher the level of commitment in network leisure and dependence on network leisure was, mainly as average daily playtime and increased frequency of daily average game.Secondly, for the users of 'Happy Farm' game, with the resident space out spreading, the density of leisure activities is showing the tendency of decreasing progressively. The third, it is depends on the degree of participation in the 'Happy Farm' game to decide the impact of online leisure to offiine leisure space is reconstruction or deprivation. Lastly, for the users of 'Happy Farm' game, the reconstruction impact of online leisure space to offiine space mainly shows as the construction changing of the residents' places (house), I.E. the reconstruction of leisure activities.

关 键 词: 网络休闲 非网络休闲 休闲空间 剥夺

分 类 号: [K901]

领  域: []

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