机构地区: 华南理工大学计算机科学与工程学院计算机科学与技术系
出 处: 《计算机工程与应用》 2002年第22期139-141,共3页
摘 要: 三维动画在Internet上有着广阔的应用和发展前景。VRML的提出使得在Internet上描述三维动画、定义可交互的虚拟世界成为可能,但在描述传统意义上的三维动画,如描述可随机播放的动画序列,VRML有一定的局限性。文章分析了传统意义上的三维动画的特征,将三维动画过程分解为三个组成部分:三维场景;三维物体运动(行为);运动(行为)时序关系。在此基础上,提出一种适应Internet环境的三维动画描述方法和相应的描述语言。 The3D-Animate have a great future in Internet application.Since the issuance of VRML ,it is possible to describe3D-Animate and interactive virtual worlds in Internet.But the VRML is short of functions to support describing traditional3D-Animate which needs some functions like 'random access'.The paper analyzes the character of traditional3D-Animate and give an idea that a3D-Animate is composed of three parts,They are3D Scene,movement (operation)of3D object and temporal relation between the movements of3D objects.Based on the idea,this paper puts forward a method and defines corresponding languages to describe3D-Animate in Internet.
领 域: [自动化与计算机技术] [自动化与计算机技术]