作 者: ;
机构地区: 广州城市职业学院
出 处: 《广州城市职业学院学报》 2012年第3期46-49,62,共5页
摘 要: 构造了一个基于ActionScript 3的游戏开发框架,内容包括主时间轴上关键帧的设置、主时间轴上关键帧的实现、主场景的实现、游戏特征参数数据组织、其它约定等几个方面。该框架简单易用,架构清晰合理,程序模块之间、程序与数据之间实现松耦合,便于开发人员的交流与合作,也提高了游戏软件的可集成性、可维护性、可重用性。 A game development framework is constructed based on ActionScript 3, including the arrangement of key frames in the main timeline, the implementation of key frames in the main timeline, the implementation of the main scene, the organization of game featuring data and some other conventions. The framework is simple and easy to use. Its architecture is clear and reasonable. Different program modules are loosely coupled, so are the program and the data. It facilitates the communication and cooperation of developers, and improves the integratability, maintainability and reusability of the game software.
领 域: [自动化与计算机技术] [自动化与计算机技术]