作 者: ;
机构地区: 嘉应学院计算机科学系
出 处: 《嘉应学院学报》 2005年第3期67-70,共4页
摘 要: 结合创建坦克在山脉上运动的虚拟场景实例,重点探讨了三维地形与运动的匹配,以及现实事物的外形造型模型和运动模型的抽象. The matching of the three dimension landform and sports is discussed, especially, how to abstract the appearance model and the sports model of things by the way of establishing the movement of a tank on the mountain in fictitious scene.