机构地区: 华中科技大学机械科学与工程学院工业及制造系统工程系
出 处: 《机床与液压》 2004年第7期7-9,3,共4页
摘 要: 提出了面向对象的三维仿真决策系统的结构框架 ,构建分析了面向对象的仿真场景结构树 ,阐述了用OpenGL图形库构建系统的过程 ,并对系统构建中的关键技术进行了探讨。 The structure framework of the object-oriented 3D simulation decision system was given,the object-oriented tree type data structure of simulation scene was established and analyzed,the process of building this system based on OpenGL graphics interface was introduced.The key technology of building object-oriented 3D simulation decision system was discussed.
领 域: [机械工程]